BlenderArt Magazine Issue #9 Released

Posted March 25th, 2007 in Magazine

The community magazine BlenderArt Magazine has published their ninth issue. In this issue they have tutorials and articles on “space”. With over 60 pages it is quite the read!Here’s what Sandra Gilbert has to say about this release: Read More »

SSS Rendering with Nodes

Posted March 14th, 2007 in Blender

Tired of using scripts? Tired of crazy setups for Sub Surface Scattering? Look no further than Blender’s built in Compositor Nodes! This novel approach by Mike Pan (mpan3) uses Blender’s Compositor to create a highlight mask based on the Z render pass.

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Celtx - Open Source Storyboarding

Posted March 10th, 2007 in Blender

Blender is an amazing tool for 3D production and post-production but what about animation pre-production? Alot of projects begin by creating a website, installing a forum, a blog, a content management system such as DotProject and then kind of slap it all together. Although doable, I was gladly surprised that there is an open source creative commons licensed software that combines all of the features for pre-production into one software. Read More »

Matte Paiting

Posted March 9th, 2007 in Blog

I love matte painting and although I’m not very good at it I like to touch up photography or composite them together into fantasy worlds and such. one of my favorite sites for this feature is MattePainting.org. I was doing some research on techniques for matte painting and such and found a link on 3D World (the September 2006) issue and in the article it said to practice using the clone tool - alot! So I decided to brush up on my painting skills (no pun intended). Read More »

New Theme

Posted March 2nd, 2007 in Blog

I’ve been playing around with the idea of redoing my website for 2007 and have finally decided to go ahead and do it. I was started to get tired of the incoherent look and wanted to get back to my original white/grey/black/orange color scheme of when I first started as a freelancer. Read More »

BlenderNation Version 2.0

Posted February 28th, 2007 in Blender

As a writer for BlenderNation you get to subscribe to the mailing list which basically means you get the news as it happens and before everyone else. A perk. Well, without giving out too much information, BlenderNation is planning a new look for the website. Some talk was going on in the mailing list and I offered my company’s services. Although he had already contracted another developer I decided to do a 30 minute mockup any way.

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Sculpted with Blender 2.43

Posted February 27th, 2007 in Blender

So, my last post about the sculpt mode and I finally got a little time to play around with all of the latest features and have completely mastered them including the sculpt tool. Yeah, right! :P Still, these new features are so cool that you can’t help but learn them!

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Geneome.net Shout Out

Posted February 24th, 2007 in Blog

I don’t usually do this but I feel like it is extremely deserving. Eugene Reilly of BlenderNation and Geneome has got to be one of the best Blender contributors/educators out there. I have been so impressed with his dedication to providing and maintaining such high quality video tutorials! Even with the unfortunate down time on his website he has compiled a list of formidable tutorials. So, here’s my kudos to Geneome! Good job Eugene!

Sculpt Mode

Posted February 14th, 2007 in Blender

I was over at BlenderBuilds (which is a great project) and decided to download the latest Blender build (2.43RC3) and it was pleasantly surprised by the incredible new features! Among the best new features are Render Channels for Compositor Nodes, the new Sculpt Mode, and the Multires Settings. I know that there are alot of other but these are by far my favorites!

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Blender Art Magazine #8 Released

Posted January 24th, 2007 in Magazine

Blender Art Magazine has done it again with their latest release (Issue #8) which is all about car modeling. This full featured magazine is really showing what a professional group the Blender community is. Keep up the good work guys: Read More »

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