Posted March 14th, 2007 in Blender
Tired of using scripts? Tired of crazy setups for Sub Surface Scattering? Look no further than Blender’s built in Compositor Nodes! This novel approach by Mike Pan (mpan3) uses Blender’s Compositor to create a highlight mask based on the Z render pass.
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Posted March 10th, 2007 in Blender
Blender is an amazing tool for 3D production and post-production but what about animation pre-production? Alot of projects begin by creating a website, installing a forum, a blog, a content management system such as DotProject and then kind of slap it all together. Although doable, I was gladly surprised that there is an open source creative commons licensed software that combines all of the features for pre-production into one software. Read More »
Posted February 28th, 2007 in Blender
As a writer for BlenderNation you get to subscribe to the mailing list which basically means you get the news as it happens and before everyone else. A perk. Well, without giving out too much information, BlenderNation is planning a new look for the website. Some talk was going on in the mailing list and I offered my company’s services. Although he had already contracted another developer I decided to do a 30 minute mockup any way.
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Posted February 27th, 2007 in Blender
So, my last post about the sculpt mode and I finally got a little time to play around with all of the latest features and have completely mastered them including the sculpt tool. Yeah, right! :P Still, these new features are so cool that you can’t help but learn them!
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Posted February 14th, 2007 in Blender
I was over at BlenderBuilds (which is a great project) and decided to download the latest Blender build (2.43RC3) and it was pleasantly surprised by the incredible new features! Among the best new features are Render Channels for Compositor Nodes, the new Sculpt Mode, and the Multires Settings. I know that there are alot of other but these are by far my favorites!
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Posted December 15th, 2006 in Blender
Lucky141, a Blender Community member, has recently published a tutorial set concerning the ever popular, and often misunderstood spin modeling method. This tutorial is actually a 2in1 tutorial since it gives two methods of creating the same thing!
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Posted December 1st, 2006 in Blender
This is an awesome tutorial by Salvador Mata RodrÃguez which shows how to create some really cool volumetric cloud effects in Blender. The article was originally written over on BlenderNation by writer Brian but I figured I’d include the article here too. It’s amazing at how just a little 3D program has become an amazing CG tool!
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Posted November 24th, 2006 in Blender
Ever see those little coordinate buttons in your Texture Input panel beneath the mapping methods such as Orco, UV, Sticky, etc. and wonder to yourself - what are the XYZ coordinates for my geometry? This small article describes exactly what is going on with those buttons and how you can use them. Read More »
Posted November 21st, 2006 in Blender
Blender has found it’s uses in many different toolboxes of the CG industry and one example of commercial Blender usage is in this new short live action/cg film that Nathan Matsuda (nathanmatsuda.com) is creating.
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Posted November 3rd, 2006 in Blender
Jason Schluter (Jasonlan) of Blender3DTutorials.com reports that a new search site has been developed based on the new Google Co-op service for searching specifically through Blender related tutorials. Although extremely simple it already has plenty of quality tutorials archived.
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