Published In BlenderArt Magazine #7
Yes, that’s right the Anniversary edition of Blender Art Magazine #7 was published today and it featured three of my articles submitted to the magazine along with one picture which was published. It’s not everyday that you get published let alone three times, so I’m really quite excited. I’m glad that they found a use for them and I hope that the information on Glow, DOF, and Compositor Nodes helps a Blenderhead down the road!
Here’s the official release - be sure to tell me what you thought of the articles!
We have come full circle and are proud to present our 1st Anniversary issue of Blenderart Magazine. We have worked hard this year to bring you the best of our community’s talent and knowledge.
In this issue we have focused on using blender materials with several tutorials on the Node (Noodles) system; as well as a very comprehensive tutorial on creating realistic game environments. We also take a look at what makes a material, how to create lightning bolts and available educational resources.
In an effort to keep the file size of the magazine smaller, we have made the blend files used in this issue a separate zip file for those who wish to download it.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
- Artistic Glow Using Blender’s Compositor Nodes
- DOF Using Blender’s Compositor Nodes
- Creating a Realistic Environment for BGE
- Blender and Displacement Mapping
- Blender and Vector Blur
Get your downloads here.
On a side note - I couldn’t believe she messed up my bio! I submitted my content so early she forgot about my bio and contacted me a few days before release for the information. I gave her something really short and sweet and she wrote back “Is that all!?” So I replied to the email with a simple “yeah I haven’t done much” (not exactly those words) and she took that and put that in the magazine! I felt so embarassed. A well… I guess that’s par for the course!
